Blue Books

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A Pocket Guide to Flow Blue: With Prices (Schiffer Book for Collectors) by  Jeffrey B. Snyder
A Pocket Guide to Flow Blue: With Prices (Schiffer Book for Collectors)


Book Description
Here is the first concise handbook guide to the dining services and house wares with the distinctive Flow Blue transfer decoration. This handy reference work provides basic definitions of Flow Blue decoration and the wares on which it appeared throughout the Victorian era. Hundreds of color photos are grouped into three historic production periods recognizable by their artistic styles, and guidelines to identifying Flow Blue by these periods are presented. A brief synopsis of each English, American and European manufacturer whose ceramics appear in the text is presented with their marks.

With this book in hand, the reader will be able to quickly identify and date Flow Blue wares with confidence. A Values Reference is included. This book will be a useful tool for all who collect these avidly-sought and highly-prized Victorian services.

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A Price Guide To Books Concerning British Mountaineers and Mountaineering in the British... by  Dek Palmer
A Price Guide To Books Concerning British Mountaineers and Mountaineering in the British...


Book Description
A Price Guide To Books Concerning British Mountaineers and Mountaineering is the first of a series of guides to be published over the next two years. It is a guide to the likely cost of obtaining or replacing, second hand, any one of the 700 plus mountaineering, climbing or walking books that it lists. The series, when completed, will make available information on books concerning not only British mountaineering, but the Himalayas, the Alps and the rest of the world.

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A Price Guide to Books Concerning Mountaineering in the Himalayas (Mountaineering Book... by  Dek Palmer
A Price Guide to Books Concerning Mountaineering in the Himalayas (Mountaineering Book...


Book Description
A bibliographic price guide for collectors of mountaineering books concerning the Himalayas.

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A Spell for Chameleon (Xanth, Book 1) by  Piers Anthony
A Spell for Chameleon (Xanth, Book 1)


Product Review
Though already developing a successful career in SF with such heady novels as Chthon and Omnivore, Piers Anthony did not reach brand-name status until he cooked up some fantasy in 1977. And it was cheerful, humorous fantasy at that, as in his first Xanth series novel, A Spell for Chameleon. The book's young hero, Bink, is without magical powers in a world ruled entirely by magic. Worse still, if he doesn't discover his own magical talent soon, he will be forever banished from his homeland. Naturally, it takes an epic quest for Bink to learn what his unique talent truly is--and perhaps to win the girl of his dreams as well. A Spell for Chameleon was the very first of Anthony's bestselling (and still ongoing) humorous fantasy series. Noteworthy for their outrageous word puns and bizarre characters, the Xanth books are a light yet often satisfying brew, especially when compared with the author's sometimes nihilistic and ultraviolent hard SF. --Stanley Wiater --This text refers to an out of print or unavailable edition of this title.

Product Description
Xanth was the enchanted land where magic ruled--where every citizen had a special spell only he could cast. That is, except for Bink of North Village. He was sure he possessed no magic, and knew that if he didn't find some soon, he would be exiled. According to the Good Magician Humpfrey, the charts said that Bink was as powerful as the King or even the Evil Magician Trent. Unfortunately, no one could determine its form. Meanwhile, Bink was in despair. If he didn't find his magic soon, he would be forced to leave.

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A Storm of Swords (A Song of Ice and Fire, Book 3) by  George R.R. Martin
A Storm of Swords (A Song of Ice and Fire, Book 3)


Product Review
Is George R.R. Martin for real? Can a fantasy epic actually get better with each new installment? Fans of the genre have glumly come to expect go-nowhere sequels from other authors, so we're entitled to pinch ourselves over Martin's tightly crafted Song of Ice and Fire series. The reports are all true: this series is the real deal, and Martin deserves his crown as the rightful king of the epic. A Game of Thrones got things off to a rock-solid start, A Clash of Kings only exceeded expectations, but it's the Storm of Swords hat trick that cements Martin's rep as the most praiseworthy fantasy author to come along since that other R.R.

Like the first two books, A Storm of Swords could coast on the fundamentals: deftly detailed characters, convincing voices and dialogue, a robust back-story, and a satisfyingly unpredictable plot. But it's Martin's consistently bold choices that set the series apart. Every character is fair game for the headman's axe (sometimes literally), and not only do the good guys regularly lose out to the bad guys, you're never exactly sure who you should be cheering for in the first place.

Storm is full of admirable intricacies. Events that you thought Martin was setting up solidly for the first two books are exposed as complex feints; the field quickly narrows after the Battle of the Blackwater and once again, anything goes. Robb tries desperately to hold the North together, Jon returns from the wildling lands with a torn heart, Bran continues his quest for the three-eyed crow beyond the Wall, Catelyn struggles to save her fragile family, Arya becomes ever more wolflike in her wanderings, Daenerys comes into her own, and Joffrey's cruel rule from King's Landing continues, making even his fellow Lannisters uneasy. Martin tests all the major characters in A Storm of Swords: some fail the trial, while others--like Martin himself--seem to only get stronger. --Paul Hughes --This text refers to the Hardcover edition.

From Publishers Weekly
The third volume of the high fantasy saga that began with A Game of Thrones and continued in A Clash of Kings is one of the more rewarding examples of gigantism in contemporary fantasy. As Martin's richly imagined world slides closer to its 10-year winter, both the weather and the warfare worsen. In the north, King Joffrey of House Lannister sits uneasily on the Iron Throne. With the aid of a peasant wench, Jaime Lannister, the Kingslayer, escapes from jail in Riverrun. Jaime goes to the other youthful ruler, Robb Stark, to secure the release of Joffrey's prisoners, Robb's sisters Arya and Sansa Stark. Meanwhile, in the south, Queen Daenarys tries to assert her claim to the various thrones with an army of eunuchs, but discovers that she must choose between conquering more and ruling well what she has already taken. The complexity of characters such as Daenarys, Arya and the Kingslayer will keep readers turning even the vast number of pages contained in this volume, for the author, like Tolkien or Jordan, makes us care about their fates. Those two fantasy greats are also evoked by Martin's ability to convey such sensual experiences as the heat of wildfire, the chill of ice, the smell of the sea and the sheer gargantuan indigestibility of the medieval banquet at its most excessive. Perhaps this saga doesn't go as far beyond the previous bounds of high fantasy as some claim, but for most readers it certainly goes far enough to command their attention. (Nov.)
Copyright 2000 Reed Business Information, Inc. --This text refers to the Hardcover edition.

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A Witch's Grimoire: Create Your Own Book of Shadows by  Judy Ann Nock
A Witch's Grimoire: Create Your Own Book of Shadows


New age Journal
"Nock's book itself is just gorgeous-suggesting this is a tome filled with ancient knowledge whichis indeed the case."

Book Description
Creating and keeping your own book of shadows is critical to your sacred journey. An instrumental tool, your grimoire is your personal record of your spiritual evolution-an evolution only you can document for posterity.

Author and practicing witch Judy Ann Nock guides you through the history of the grimoire, and provides options for creating and blessing your personal book of shadows. Featuring prayers and invocations for key holidays as well as daily practice, this provides the essential knowledge you need to devise your own magickal tools. You'll learn to keep track of your findings, write your own spells, and explore your magickal intentions-at your own pace.

Your steadfast companion, A Witch's Grimoire helps you attain your spiritual goals while creating a chronicle of your journey that will last for generations.

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ABOS Marine Blue Book 2005: 1976-1994 (Abos Marine Blue Book (Volume 2)) by
ABOS Marine Blue Book 2005: 1976-1994 (Abos Marine Blue Book (Volume 2))

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ABOS Marine Blue Book 2005: 1995-2004 Models (Abos Marine Blue Book (Volume 1)) by  Primedia Business Directories & Books
ABOS Marine Blue Book 2005: 1995-2004 Models (Abos Marine Blue Book (Volume 1))

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Abstract Adventure III: A Kaleidoscopia Coloring Book by  Kendall Bohn
Abstract Adventure III: A Kaleidoscopia Coloring Book


Product Description
These wonderfully imaginative abstract images were created free hand by artist Kendall Bohn. The book contains theories to guide you through your exploration of color. Suitable for crayons, pastels, markers, pencils or paints, the book will bring out the artist in everyone!

About The Author
Kendall Bohn is an artist and creative director of KC Fine Art, LLC. He lives and works in Minneapolis where he sculpts, paints, and thinks up new ideas for his Kaleidoscopia line of coloring books. Bohn is an award-winning artist whose work is included in the permanent collection of several institutions, including Yale University.

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Acacia: Book One: The War With the Mein (Acacia) by  David Anthony Durham
Acacia: Book One: The War With the Mein (Acacia)


From Publishers Weekly
Starred Review. In this sprawling and vividly imagined fantasy, historical novelist Durham (Pride of Carthage) chronicles the downfall and reinvention of the Akaran Dynasty, whose empire, called Acacia, was built on conquest, slaving and drug trade. The Acacian empire, encompassing "The Known World," is hated by its subjugated peoples, especially the Mein, who 22 generations earlier were exiled to the icy northland. Having sent an assassin to kill the Acacian king, Leodan, the rebel chieftain, Hanish Mein, declares war on the empire. As Acacia falls, Leodan's treasonous but conflicted chancellor, Thaddeus Clegg, spirits the king's four children to safety. When the Mein's rule proves even more tyrannical than the old, the former chancellor seeks to reunite the now adult Akaran heirs—the oldest son Aliver (once heir to the throne), the beautiful elder daughter Corinn, their younger sister, Mena, and youngest brother, Dariel—to lead a war to regain the empire. Durham has created a richly detailed alternate reality leavened with a dollop of magic and populated by complicated personalities grappling with issues of freedom and oppression. (June)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From The Washington Post's Book World/washingtonpost.com


The Akaran royal children in David Anthony Durham's thrilling Acacia bear a passing resemblance to the scrappy siblings from C.S. Lewis's The Lion, the Witch and the Wardrobe. Aliver, heir to the throne of the Known World, worries that he doesn't have the stuff to be king; Corinn, his sister, is beautiful, deceptively shallow and adept with a bow and arrow; Mena, the younger sister, is courageous and astute; and Dariel, the youngest, tends to wander off where he shouldn't. But the world that Durham has created for them is far grimmer, and far more sophisticated, than Lewis's charming Narnia.

From the first pages of Acacia, Durham, a respected historical novelist, demonstrates that he is a master of the fantasy epic. He quickly sets out in broad strokes the corrupt world that these unwitting children have been raised to rule. For 22 generations, the Akarans have presided over the empire of Acacia. And for 22 generations, they've sent a yearly shipment of child slaves to mysterious traders beyond their borders, "with no questions asked, no conditions imposed on what they did with them, and no possibility that the children would ever see Acacia again." In exchange, the Akarans get "mist," a drug that guarantees their subjects' "labor and submission." I give nothing away when I say that this empire is doomed. In the opening pages, an assassin from the Meins -- a "bickering people" from the frozen North, "as harsh and prone to callousness as the landscape they inhabited"

-- is on his way to the capital city with his sights set on King Leodan, the children's kind and hapless father. The Akaran children must flee their sumptuous palace for hostile country, with no god-like lion poised to give his life for theirs. The Acacian god, the Giver, has forsaken them. Durham sacrifices nothing -- not psychological acuity, not political

complexity, not lyrical phrases -- as he drives the plot of this gripping book forward. The names of people and places sound as if they've been recalled from a dusty past, not cobbled from J.R.R. Tolkien's Middle Earth, a far too common practice among fantasy writers. Tropes that sound outlandish -- "dream-travel," for one -- are credible in Durham's telling. And the story always surprises. Characters that seem poised to take center stage are killed abruptly. Evil often triumphs.

The rickety supports that grand empires rest on clearly fascinate Durham -- the long-time advisers who have grown resentful, the client states that fake their willing submission, the trading monopoly that sees profit in regime change. And the Akaran aristocracy is deaf to the rumblings beneath them. Hanish, the clear-eyed leader of the Meins and architect of the coming disaster, relishes their complacency: "Better that his coming shock them to the core and leave them reeling and grasping for meaning, too late to recognize the true shape and substance of the world they lorded over."

When the empire falls, it does so quickly and horrifically. Palace guards and household servants slaughter their masters. The Meinish have allied with the Numrek, "screaming, stomping, mirthful agents of carnage," who cut a gruesome swath through the land. Plague strikes the Acacian army, and its soldiers sweat blood and "lay prostrate in writhing intimacy with the earth." The dead are past counting.

But as exciting as all this is, the collapse of the Akaran empire is only the beginning of this grand tale. Aliver, Mena and Dariel, raised anonymously and separately in quiet corners of the fallen empire, become warriors eager to redeem "the rotten heart of Acacia," while Corinn, a captive in the palace where she grew up, plots bloody revenge from within. How will it all end? If the first volume of this projected series is any indication, in brilliant -- and brutal -- defiance of fantasy conventions.

Copyright 2007, The Washington Post. All Rights Reserved.

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Across the Nightingale Floor (Tales of the Otori, Book 1) by  Lian Hearn
Across the Nightingale Floor (Tales of the Otori, Book 1)


Product Review
The debut novel of Lian Hearn's Tales of the Otori series, Across the Nightingale Floor, is set in a feudal Japan on the edge of the imagination. The tale begins with young Takeo, a member of a subversive and persecuted religious group, who returns home to find his village in flames. He is saved, not by coincidence, by the swords of Lord Otori Shigeru and thrust into a world of warlords, feuding clans, and political scheming. As Lord Otori's ward, he discovers he is a member by birth of the shadowy "Tribe," a mysterious group of assassins with supernatural abilities.

Hearn sets his tale in an imaginary realm that is and isn't feudal Japan. This device serves the author well as he is able to play with familiar archetypes--samurai, Shogun, and ninja--without falling prey to the pitfalls of history. The novel fills a unique niche that is at once period piece and fantasy novel. Hearn unfolds the tale of Takeo and the conflicting forces around him in a deliberate manner that leads to a satisfying conclusion and sets the stage for the rest of the series. --Jeremy Pugh --This text refers to an out of print or unavailable edition of this title.

From Publishers Weekly
Mystical powers and martial arts rampage through this pseudo-Japanese story, the first of a projected trilogy by newcomer Hearn, with an abandon that's head spinning. From the entrance of the 16-year-old hero, Takeo, as he is about to be swatted down by a mounted horseman and the way he can become invisible or make a duplicate of himself when he needs to, to the head-rolling decapitations that follow interminably, the impossible becomes the semiplausible. Takeo, who joins the Otori clan, is a religious outcast, and also, surprisingly, a member of "the Tribe," a secretive race that has unusual mental and physical powers that lend them an unworldly air. Takeo learns how to control his burgeoning talents just in time to avenge the death of his mentor, while politics and clan rivalries lead to an increasing amount of graphic bloodshed. Takeo enjoys a few blissful moments with the fetching Lady Kaede Shirakawa but, unfortunately, she is not destined to be his, now or in the future. For fans of Japanese samurai warrior fantasy, this novel is right in the ballpark, filled with swords, clan in-fighting, love affairs, invisibility and magical Ninja powers. However, for those looking for something with a bit of depth, the author tends to gloss over the details of why and how. Takeo learns the craft of the Tribe offstage and all the political maneuvering that goes into the clan warfare is rather murky. Hopefully, the next book will show what Hearn is really capable of.
Copyright 2002 Cahners Business Information, Inc. --This text refers to an out of print or unavailable edition of this title.

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Airborn (Bccb Blue Ribbon Fiction Books (Awards)) by  Kenneth Oppel
Airborn (Bccb Blue Ribbon Fiction Books (Awards))


From School Library Journal
Grade 6-10–An original and imaginative Victorian-era fantasy. Matt, 15, only feels alive when he's aloft working as a cabin boy aboard the Aurora,a luxury airship that is part dirigible, part passenger cruise ship. When wealthy Kate and her chaperone come aboard, Matt soon discovers that she is determined to prove her grandfather's claims that he saw strange creatures flying in the sky in that area the year before. The man's diary describes them as huge, furry beasts with batlike wings and sharp claws. Soon after Kate arrives, pirates attack the ship and rob the wealthy passengers. A storm forces the damaged Aurora to set down on a seemingly deserted island. Kate and Matt discover the skeletal remains of one of the creatures, and, later, a live but deformed one that lives among the treetops. In their attempts to photograph "the cloud cat," they stumble upon the pirates' hideout and are captured. Can they escape in time to stop the brigands from stealing the Aurora? Will Kate prove the existence of this undiscovered species? This rousing adventure has something for everyone: appealing and enterprising characters, nasty villains, and a little romance. Oppel provides glimpses of the social conventions of the era, humorous byplay between the main characters, and comic relief in the form of Matt's cabin mate and Kate's straitlaced chaperone. Reminiscent of Philip Reeve's Mortal Engines (HarperCollins, 2003), this adventure is much lighter in tone and has a lower body count.–Sharon Rawlins, Piscataway Public Library, NJ
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From AudioFile
This full-cast narration of a young adult science fiction adventure is, despite minor flaws, pure fun. Hero/narrator Matt (David Kelly), a cabin boy on a lighter-than-air liner in the book's Jules Vernesian world, finds adventure and romance among pirates and mysterious flying creatures on an uncharted island. Kelly's voice is irresistibly likable and engaging, though he does overact slightly. His narration frequently continues the tone of preceding speeches, especially questions. Some scenes call out for sound effects, and there are none. But these are quibbles. The original music is excellent; the story, if occasionally predictable, is well told and its world charming. The program as a whole is a nearly unalloyed pleasure. W.M. 2007 Audies Award Finalist © AudioFile 2007, Portland, Maine-- Copyright © AudioFile, Portland, Maine --This text refers to the Audio CD edition.

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